Far cry 4 pc gamer
- #FAR CRY 4 PC GAMER 1080P#
- #FAR CRY 4 PC GAMER FULL#
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- #FAR CRY 4 PC GAMER PS4#
We'll report on the PC version in due course to see if this is at all an option on its maxed preset, but right down to the reasonable grade of anisotropic filtering, the console version appears to shoot high. And while tessellation isn't in evidence across geometry for PS4, the base resolution across cobbled walls is convincingly high as a stand-in. Texture mapping is massively improved, for example, especially on cliff-sides that once suffered from low resolution patches on last-gen. It's a level of clarity that demands a ramp-up in its other visual facets, and thankfully Ubisoft Montreal makes every effort to deliver a top-end experience on PS4.
#FAR CRY 4 PC GAMER PS4#
While we've yet to play the Xbox One version, the PS4 game's image quality stands several leagues ahead of its predecessor's cropped, heavily processed 1280x704 output on last-gen consoles. Even so, it tackles many of the bizarre curve-balls Far Cry 4 has to throw, and makes a promising case for its use in other future open-world games. The only stone unturned, to our eyes, is on the game's fur shaders, with wildlife up close still producing a visible pixel crawl. In all, this is a swift turnaround comparable to other post-process methods.
#FAR CRY 4 PC GAMER 1080P#
The net result is very little shimmer to these elements as we pan around, calling to mind the existing TXAA method used on PC.Īs a hybrid approach it works surprisingly well, and to top it off, it targets a minute render budget of around 1ms when working with a 1080p image.
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High contrast elements, such as gaps between tree leaves and mesh patterns - the typical culprits for temporal flicker - now benefit from the blending of current and former frames to reduce visual noise. In static shots, the game still retains its sharpness in all the right places.īut the secondary goal is in improving how this AA works in motion. Geometric aliasing is tricky to catch indeed, and in dealing with the final rasterizsd target, sub-pixel elements are also thoroughly treated. In practise on PS4, HRAA very successfully attacks Far Cry 4's jagged edges while avoiding residual blur to texture-work - a shortcoming pinned on lower-quality presets of the popular FXAA.
![far cry 4 pc gamer far cry 4 pc gamer](https://www.gamespot.com/a/uploads/original/1179/11799911/2804062-fc4_dlc_60_waterfront_elephant_tag_1423514945.jpg)
Presentation, this takes common wisdom from the best post-processing methods available, matching SMAA for image clarity in static moments, while also attempting to iron out any shimmer artefacts owing to a lack of temporal sampling. As gleaned from developer Michal Drobot's SIggraph 2014 To tackle all of these elements as best it can, a new Hybrid Reconstruction Anti-Aliasing (HRAA) system is in place for the game.
![far cry 4 pc gamer far cry 4 pc gamer](https://screenshots.gamerinfo.net/far-cry-4/127373.jpg)
While a 1080p base image is a powerful starting position, image treatment tailored to the each game's visual style is still crucial, and Far Cry 4 deserves extra credit in this department. However, by nature Far Cry 4 also boasts a eclectic mix of visual elements from rock geometry and dangling flag-lines, to broad swathes of foliage and fur shaders. For every pixel we a get new line of visual information, letting us soak in every detail of Ubisoft Montreal's ice-peaked terrain from afar.
#FAR CRY 4 PC GAMER FULL#
Through a rapid pixel-count, it's easy to see the PS4 absolutely delivers on this full 1920x1080 promise - with none of the frame-rate problems seen in its Ubisoft stablemate.
#FAR CRY 4 PC GAMER CODE#
But with final PlayStation 4 code to hand, does the game deliver a generational leap, and with this peak console resolution in mind, can it do so at a respectable frame-rate, bearing in mind the issues seen this week with Assassin's Creed Unity? With its gorgeous Himalayan horizon, our original hands-on at E3 2014 applauded a very well-rounded technical showcase for Sony's console, one which its creative director confirms has 1080p resolution as its target. Far Cry 3 stretched last-gen consoles like no other, but its sequel on PlayStation 4 gives Ubisoft Montreal a chance to unleash the engine's true potential.